Controls are simple and smooth, and rarely get in the way of the story as it unfolds. You walk around and interact with things around you, and anything of interest makes you pull out your walkie-talkie to call Delilah and let you know what you have found. Gameplay: The gameplay loop is simple, effective and addicting. The relationship between Henry and Delilah is of the utmost importance until, all of a sudden, it isn’t anymore. Have you ever had a relationship or a friendship that was so intensely important to you for a short time, but then it just completely faded away? That’s what happens here. While I’ll admit, initially I wished we got a little more from the end of the game, but the more time I’ve spent thinking about the game after I beat it, I have to say I absolutely love the way it ended. There is a lot of controversy about how the story ends, and that it didn’t really live up to the promise of the first parts of the game. The story always keeps you on your toes, oscillating between having you act out the necessary story beats and abruptly jumping forward in time, forcing you to pick up the pieces of what happened since the last time you were with the two characters. Source: Nintendo EverythingĪs you get deeper into the game, you realize that there is more at play than just the mystery of Henry and Delilah’s pasts–a present-day mystery starts to unfold around you. I was so invested in their story that I found myself pulling out my walkie-talkie just to see what Delilah was up to during the times she went radio silent. Both Sommer and Jones deliver tour-de-force performances, imbuing every word and interaction with honesty, awkwardness, humor, anger, devastation–whatever the specific circumstances of every interaction dictates. You never see Delilah–you only talk to her through a walkie-talkie, so voice acting is one of the most crucial aspects of the game.
And at the core of this story is the relationship between Henry and his supervisor Delilah, beautifully portrayed by Rich Sommer and Cissy Jones, respectively.
#Firewatch part 1 movie#
I felt like I was watching a movie unfold before my eyes, but a movie in which I was in complete control the entire time. Part introspective journey of self-realization, part mystery, part nature simulation, the story in Firewatch is like nothing I’ve ever experienced in a game. The team at Campo Santo not only achieved this goal, they completely obliterated it. There are no flashy action sequences that will distract from a poorly written narrative, so the writers and developers of the game really had to work hard to craft a story that is captivating and compelling. With a game like this, if the story doesn’t work, the game doesn’t work. Story: Firewatch is a single-player adventure walking simulation game, where story is king and everything around you is in service to the story taking place both in present day and in the past. Set over the course of one summer, the player is tasked with protecting the wilderness in Henry’s sector all while learning more about what brought Henry to this job in the first place. Synopsis: You play as Henry, a man who takes a temporary summer job as a fire lookout in the Shoshone National Forest in Wyoming.
#Firewatch part 1 Pc#
Platforms: Switch, Xbox One, PlayStation 4, PC